The Last of Us Season 2 Finale Explained

Warning: This article contains spoilers for The Last of Us season two and The Last of Us Part II video game.

The Last of Us‘ second season ended with a literal bang.

After all, a single gunshot rang out when the standoff between Ellie (Bella Ramsey) and Abby (Kaitlyn Dever) suddenly cut to a black screen à la The Sopranos series finale, leaving viewers wondering who actually won in the fight.

To make things even more puzzling, the scene then switches to Abby waking up at her W.L.F. camp, noting in a title card: “Seattle: Day One.”

So, did Abby kill Ellie? Was it all a dream? Not quite.

At this point in the video games on which the HBO series is based, player controls shift over from Ellie to Abby’s perspective and the story jumps back in time. The narrative then follows Abby during the two days leading up to her skirmish with Ellie, before converging back to the present timeline.

And if there’s one thing to know about The Last of Us‘ showrunners, it’s that they like to “preserve the aspects of canon” set by the games, according to series co-creator Craig Mazin.

“We just try and make the best show, but we do it with, I think, an enormous respect for the aspects of the game that work so well,” he told IGN in early April. “Otherwise, honestly, what the f–k are we doing it for?”

This means The Last of Us season three, which was given the greenlight earlier this year, will more than likely shift its focus away from Ellie. As Catherine O’Hara, who plays therapist Gail on the show, recently teased to Variety, “It’s the Abby story.”

Bella Ramsey, The Last of Us

Liane Hentscher/HBO

But that’s not to say the season two finale was the last of Bella’s screen time. In fact, the show has taken liberties of changing—or adding—plot points to draw out character development.

Take Bill (Nick Offerman) and Frank (Murray Bartlett), for example. While their video game counterparts didn’t have much of a backstory, they had their a decade-long love story fleshed out on heartrending season one episode “Long, Long Time.”

Eugene (Joe Pantoliano) also got the same treatment in the second season. Instead of dying of natural causes like in the game, he gets executed by Joel (Pedro Pascal) before Ellie has the chance to help him pass on his final words to Gail.

Bella Ramsey, Pedro Pascal, The Last of UsLiane Hentscher/HBO

And the betrayal ultimately leads Ellie to tearfully confront Joel in what would be their final conversation, a flashback sequence that actually plays out at the very end of the game.

“No one has really done an adaptation like this, because if you think about other adaptations, let’s say from a novel, we all have a different idea of what the characters are,” the game and the show’s co-creator Neil Druckmann told Deadline in a May 18 interview. “But the game was already so cinematic, and I think that’s why people have very specific expectations of what it should be when it’s adapted.”

He continued, “But by its very nature of adapting it, it shifts and evolves. So that process has just been fascinating to me.”

For more secrets about the making of HBO’s The Last of Us, read on.

The Last of Us, Season 1, HBO
Starting at the Source”The game is the vision,” production designer John Paino told E! News, referring to the 2013 PlayStation title that HBO’s The Last of Us is adapted from. “The concept art for the game always looked cinematic. It had a sense of place and lighting and realism to it.”But, as movie-like as it looked, it was still a game. The job of Paino, set decorator Paul Healy and hundreds of other craftspeople was to build tangible versions of the game’s dueling worlds: The not-so-distant-but-subtly-retro 2003, and the frozen-in-time version of that same year, two decades after life as people knew it imploded.”The biggest challenge was just working in a real-life situation,” Paino explained. “We’re doing a period piece on top of a desiccated apocalyptic piece, that is also a drama about the people. So there were these multi-layers.”Production kicked off in Calgary in July 2021, and the Canadian city “worked for certain things,” he said, but “I don’t think there was ever a location that didn’t get some love from the art department or rebuilding. Also, everything has been neglected for 20 years,” so even if an area had the right look for filming, they’d have to change anything too recognizably modern, such as computerized parking meters.
The Last of Us, Pedro Pascal, Bella Ramsey
Looking for the LightWhen Paino first met with producers, he showed them collages that “for me, encapsulated the game,” he said. One set of images resonated in particular: Broken restaurant chairs in a Hong Kong alley that people had made usable again with makeshift fixes, propping them up with traffic cones or rigging a piece of wood in place of a missing leg.After 20 years of not having anything, the question was, “How do people survive?” Paino thought. “How do people make do? I would show that picture to give them the idea of the desiccation and the ingenuity—that sense of hopelessness that’s also balanced with hopefulness.”Series co-creator Craig Mazin thought those images were “the cat’s pajamas,” Paino said, and they were off to the races.
The Last of Us, Season 1, HBO
Where Carpentry Meets ComputersPaino credited the visual effects team, including supervisor Alex Wang, for those stunningly realistic-looking cityscapes that ram home the extent of the devastation. But everything the actors encountered up close actually existed. “Where they’re coming out of the QZ, everything around them is built, that’s all sculpted,” he said. “They’re walking through that and then we pan out, and that is created in the computer. But basically our rule of thumb was to go 20 feet up in the air with our dressing and then dress everything around them. They’re not just walking through stages of green screen, ever.”
  • Related Posts

    🇺🇸 Stars and Stripes Sisters 🇺🇸

    Two sisters stood side by side at the pool, each wearing a bikini patterned with stars and stripes. The sun glinted off the water, casting playful reflections on their smiling…

    Poolside Glow

    In a bright red bikini, she lounged by the sparkling pool, the sunlight glinting off the water. Every so often, she dipped her toes in, feeling the cool ripple against…

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    🇺🇸 Stars and Stripes Sisters 🇺🇸

    Poolside Glow

    Crimson Waves

    Focused Steps

    Sisters in White

    Dust Trail Sunrise